Tracey Frankcom, middleware account manager for Xbox and Xbox 360 at Microsoft, notes:
"The lighting is looking really good. It's impressive to see how Shark 3D leverages the Xbox 360 hardware to achieve this in real-time in a mutable virtual world. We are looking forward to seeing this technology brought to upcoming Xbox 360 titles."
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Said Spinor's CTO, Folker Schamel,
"We're excited to be bringing Shark 3D to the Xbox 360. Development on this platform is quite different from PC development, and Microsoft wants so see games exploiting the unique features and the power of the Xbox 360. Spinor's technologies are ideally placed to help make this as easy as possible for game developers."
Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
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This not only makes it easier to create innovative, unique and high quality games of any genre; it also helps teams more efficiently and predictably to meet production milestones and budgets.
Furthermore, supported by Shark 3D's live-live™ editing, developers can easily modify and customize the tool pipeline for their particular needs. This makes game production for Xbox 360 more efficient and predictable, significantly reducing production times and risks.
See Live editing the running console and PC game for more information.