Shark 3D for Xbox 360™

1. Rendering quality of the finest

Shark 3D can manage interactive scenes using complex soft lighting calculated in real-time on the GPU, a quality level more characteristic of off-line rendering. As result, Shark 3D can help increase the level of realism for next generation console games.

Tracey Frankcom, middleware account manager for Xbox and Xbox 360 at Microsoft, notes:

"The lighting is looking really good. It's impressive to see how Shark 3D leverages the Xbox 360 hardware to achieve this in real-time in a mutable virtual world. We are looking forward to seeing this technology brought to upcoming Xbox 360 titles."

2. Exploiting the possibilities of the Xbox 360

Running in high definition at 720p with full-screen 4x antialiasing, Shark 3D uses Xbox 360 specific optimizations and supports Xbox 360 specific features. Spinor has committed to future work to continue its strategy of optimizing Shark 3D for Xbox 360 and developing new features for its technologies on the platform.

Said Spinor's CTO, Folker Schamel,

"We're excited to be bringing Shark 3D to the Xbox 360. Development on this platform is quite different from PC development, and Microsoft wants so see games exploiting the unique features and the power of the Xbox 360. Spinor's technologies are ideally placed to help make this as easy as possible for game developers."

Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

3. A complete solution, but flexible from the bottom up

Shark 3D combines a complete solution including extensive set of features that were built for flexibility from the bottom up.

This not only makes it easier to create innovative, unique and high quality games of any genre; it also helps teams more efficiently and predictably to meet production milestones and budgets.

4. More efficient and predictable game production by live editing

One of Shark 3D’s core features is the tool pipeline, which supports live editing from the bottom up. Developers will be able to edit their NPCs (non-player characters), game items, other gameplay and level elements in the game editor, their textures in Photoshop, their animations and geometry in Max or Maya, their shaders, and their game scripts - and see all their changes running live on the Xbox 360 console.

Furthermore, supported by Shark 3D's live-live™ editing, developers can easily modify and customize the tool pipeline for their particular needs. This makes game production for Xbox 360 more efficient and predictable, significantly reducing production times and risks.

See Live editing the running console and PC game for more information.