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"The only next gen system I've seen is the Wii."Will Wright
"The Wii is a great platform, both for consumers and for game developers", said Folker Schamel, CEO of Spinor.
"The console and the games designed for it have made games far more accessible to audiences of all ages and interests. Shark 3D and its well-proven toolset for Wii enable game developers to tap into the console’s phenomenal success easier and with far less risk."
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This power means in no way a restricting for you. Shark 3D is breaking new ground for flexibility and easiness of customization.
This not only makes it easier to create innovative, unique and high quality games of any genre; it also helps teams more efficiently and predictably to meet production milestones and budgets.
Furthermore, supported by Shark 3D's live-live™ editing, developers can easily modify and customize the tool pipeline for their particular needs. This makes game production for Wii more efficient and predictable, significantly reducing production times and risks.
See Live editing the running console and PC game for more information.
Your designers can easily create, combine and customize lighting, shadowing, reflections, shader animations, color operations, and many other effects.
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Of course, the designers can edit the shaders interactively both on the Wii and on PC. This is especially useful when fine tuning the look on the Wii.
The Shark 3D C++ APIs are open and well-designed. Shark 3D has a clean layer architecture.
The software includes an extensive documentation, containing