February 19th, 2013
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January 28th, 2013
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September 10th, 2012
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January 16th, 2012
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December 21st, 2011
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February 8th, 2011
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August 14th, 2010
July 22nd, 2010
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February 22nd, 2010
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February 1st, 2010
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April 15th, 2009
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| Title of our talk | Date & time | Location |
|---|---|---|
| Streamlining your workflow with live editing |
Thursday, April 23rd, 2009, 10:00 am |
Loft B |
February 26th, 2009
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August 19th, 2008
Moorhuhn ist eine registrierte Marke der phenomedia publishing gmbh
(c) phenomedia publishing gmbh 2008
July 17th, 2008
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February 8th, 2008
August 18th, 2007
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July 6th, 2007
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February 5th, 2007
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Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
January 18nd, 2007
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August 31st, 2006
July 20th, 2006
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July 17th, 2006
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July 17th, 2006
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July 17th, 2006
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June 16th, 2006
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Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
March 12th, 2006
| Presentations powered by Shark 3D at the ATI booth | ||
|---|---|---|
| Wednesday, March 22nd | 12:00 pm | ATI booth #1220 |
| Thursday, March 23rd | 12:30 pm | ATI booth #1220 |
| Friday, March 24th | 12:00 pm | ATI booth #1220 |
| Presentations powered by Shark 3D at the AI.implant booth | ||
|---|---|---|
| Wednesday, March 22nd | 11:30 am | AI.implant booth #1618 |
| Wednesday, March 22nd | 12:00 pm | AI.implant booth #1618 |
| Wednesday, March 22nd | 1:30 pm | AI.implant booth #1618 |
| Thursday, March 23rd | 11:30 am | AI.implant booth #1618 |
| Thursday, March 23rd | 12:00 pm | AI.implant booth #1618 |
| Friday, March 24th | 11:30 am | AI.implant booth #1618 |
February 11th, 2006
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Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
August 16th, 2005
"The lighting is looking really good. It's impressive to see how Shark 3D leverages the Xbox 360 hardware to achieve this in real-time in a mutable virtual world. We are looking forward to seeing this technology brought to upcoming Xbox 360 titles."Running in high definition at 720p with full-screen 4x antialiasing, Shark 3D uses Xbox 360 specific optimizations and supports Xbox 360 specific features, such as procedural synthesis running in parallel on multiple cores. Spinor has committed to future work to continue its strategy of optimizing Shark 3D for Xbox 360 and developing new features for its technologies on the platform. Said Spinor's CTO, Folker Schamel,
"We're excited to be bringing Shark 3D to the Xbox 360. Development on this platform is quite different from PC development, and Microsoft wants so see games exploiting the unique features and the power of the Xbox 360. Spinor's technologies are ideally placed to help make this as easy as possible for game developers."
Xbox and Xbox 360 are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
May 1st, 2005
May 24th, 2004
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"What we've seen of Dreamfall seemed extremely impressive. ... The engine makes use of sophisticated lighting and dynamic shadow features, detailed skeletal and facial animations on characters, and bump maps and environment maps all over the game's different worlds."More information on Dreamfall and the E3 awards can be found at the official Dreamfall site.
GameSpot"... Dreamfall's impressive graphics engine, which, as we saw at E3, is capable of rendering large and highly detailed environments with realistic bump-mapped textures and dynamic lighting."
GameSpot "The most salient feature of Dreamfall is the beautiful graphics engine ... a wonder to see, full of dynamic lighting, self-shadowing, bump-mapping, and all the other hyped features defining the cutting edge."
IGN "With the graphics engine that Funcom uses for Dreamfall, there is actually little need for any sort of necessary cut-scenes in the game. Even in this very early build of the game, the atmosphere was tremendous, and the effects were spectacular."
Warcry "Funcoms follow up to The Longest Journey features some cool logic-based puzzles and a great looking graphics engine."
GameZone "... even though the game has only been in development for eight months, the graphics were fantastic. Dynamic lighting and shadows played a key role in setting up the atmosphere for the demo, and the character models and environments featured some really cool bump-mapping techniques."
GameZone "While its still about a year and a half away, Dreamfall already has the potential to recapture the magic of its predecessor."
GameZone "... graphics engine touting some very impressive visual effects, texturing, and shadowing. The environments shown look breathtaking. Pebbled streets covered with snow, water shimmering lightly in a pond, even a simple candle flame waving back and forth ever so slightly are just a few examples of what to expect."
ToTheGame "The lighting and shadow effects used were especially impressive, rivaling those of any other game in any genre that we saw at E3."
Adventure Gamers
Xbox is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.